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The Bay of Sorrows

Separating the Northern Realms from the Baronies of Vishraan, the Bay of Sorrows is a deep inlet of the Vaheem: The Western Reach. It is dominated by four major islands and four minor islands that make up the Isles of Dread. The bay is much deeper than the Vaheem: The Western Reach and is much cooler from the cold running rivers that enter into this bay.

There are a number of smaller towns that make its mainland shores home. The waters of the bay are well known for the large huskari salmon and their ivory skulls, it is also home to a number of monsters of the deep including the giant shark and the giant squid. Here the depths of the bay drop nearly 3 miles.

The general makeup of the islands themselves are rocky, resembling craggy mountain tops some with copses of trees, others are barren at their highest points. As the islands drop towards the Bay there are greater amounts of vegetation. The climate of the islands is semi-temperate with warm summers and blistering cold winters. The winters also bring strong storms from the Vaheem that smash against the Isles continuously through out the winter months. Over the thousands of years these winds and hard driven rain have shaped the isles into rugged areas, with carved out holes, tunnels and caves from the crashing waves.

The Isles of Dread are notorious for their hiding of pirates, smugglers, and slavers. Each of the islands are thick with heavy northern forests, high granite cliffs and numerous sea level caverns where ships can easily be hidden in.

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