[[:Template:Age of Chaos]]
Age of Chaos
The Age of Chaos represents the rise of various dark, and powerful kingdoms and an increased presence of demonkind in Ta Los and rise of chaotic forces and the onslaught of monster species throughout Ta Los. There are many migrations of various species.
This Age ends in 4,150 B.F.A. with the rise of the Renarthal Civilization and the destruction of Jil Nith Shur in a catastrophic energy explosion.
7,995 B.F.A.
Combined armies of humans, Chovah and Fhen Khanur finally push back the last of remnants of the demonic onslaughts from the great rift brought about the dark rituals within Gor Gul. The ancient and broken fortress at the bottom of the great canyon is captured and its demonic residents forced out. The forest hills remain a dark foreboding place for hundreds of years. Despite the emptying of the fortress its corrupting power leaves the lands of the modern day Southern Realms filled with evil creatures and chaotic power.
A small, powerful group in the worship of Azahak called the Yashur-Da forms; It is made up of zealot priests and warriors that work to bring down the fall of Elal, Gishra and the One;
7,990 B.F.A. Birth of the Tishra Qal
Fir Darrig establish the twin cities of Thar Tagh and Dehkar Tagh on the shores of the great Tav Aeduhn sea Uth Garick (beneath the lands of present day Panthais and the Ta'Jahu realm Ta' Kanasiti).
Tyrhan, a monk of Odiryn becomes lost in the Fythalu Mountains (present day Desaryn Mountains of Baar Dysh) and finds himself in the presence of a powerful being calling itself the Shudu Rezzak who bestows upon him the knowledge of Jiqu; The monk establishes the Tishra Qal (Keepers of Wisdom) and begins to build the Temple of Qal high in the mountains;
7,985 B.F.A.
Several Ta'Jahu Houses settle the realm of Sharustu Valtha (Dawn Realm) in the present-day lands of Nazrafu Desert.
Gawarro begin attacks against the realms of Doria and city of Iano. These attacks are bloody and vicious. The gawarro ride gigantic sharks against the merfolk and Chovah.
7,950 B.F.A.
In an attempt to recapture lost kingdoms, dragons of fire reign down chaos upon the villages in the regions of present-day Duchy of Mashrapur. These dragons raid hundreds of villages and primitive cities. Supported by Fhen Khanur and Chovah the people of the region push back the dragons, destroying a great number of them and pursuing them to the shore of present day Sea of Ithangar where most dragons flee across the ocean.
The fir darrig city of Ithar Anoch is established beneath what is now known as the Haaran Empire.
7,925 B.F.A.
Armies from Manak Dirguith made up mostly of regathered clans from Glintash march against Tegwaros. They are backed by a small, but effective army of Fyrgins (Tav Aeduhn Aewlyn) who make their way via magic through a number of smaller lava tubes that come up directly underneath the city.
Gawarro agents find the great caverns of Bhanagan and the Tav Aeduhn Sea of Gosinok, beneath what is now the Malthuran Empire. They establish the City of Dark Pools in this cavern.
7,900 B.F.A.
The Tav Adehun Ta'Jahu empire of Tegwaros falls to the onslaught of Fyrgins and Chovah. As they escape into the nether regions of Tav Aeduhn, they cause the cavern that the city resides in to collapse, blocking the retreat further north. This causes the rift known in present day as the Surag Fissure to form. It will be centuries as Chovah carve out a new city of Glintash.
7,650 B.F.A. The Sea Wars Begin
Merfolk from Selatok begin attacks against Suulapthoquo and the ancient beast of Qwalalatou.
7,500 B.F.A. Destruction of Temple of Khehidupa
Merfolk and Chovah of Iano and Duria raise the Kintinash Barrier Reef to block direct attacks on their realms from the Gawarro.
Agents of the Yashur-Da discover the Temple of Khehidupa and raze it to the ground burying the ancient source of speghiz’iech
7,079 B.F.A.
The Chovah realm of Khanzar falls to the onslaught of several demons, oku, ogres and fir-darrig. The Chovah are driven from this ancient home into the Fire Mountains where they establish the kingdom of Khanturiz.
7,059 B.F.A.
A small contingent of Chovah from Garandor fall upon the ruins of Uthar Teg and drive out the hordes of oku out of the ruins. They establish the southern Chovah city of Turik Naash on the site and take advantage of the hard ground to build a Tav Aeduhn city beneath Turik Naash, it is called Jhuin Tarit.
7,000 B.F.A.
The adventuring group Dark Knives, having heard of demonic creatures and dark magics ravaging the lands of present-day Solthania, descend into the dark depths of Tav Aeduhn realms.
Ta'Jahu of Sharustu Valtha raise the Tower of Inthuigal. It becomes a great librium of the Ta'Jahu world.
Selathan (Shire-Kin) and Bahju (Burrow Folk) establish the two villages that will grow to become the realms of Telemor and Adraros
The Temple of Qal is finished and becomes a holy site of Odiryn and those that want to learn the philosophy jiqu which is renamed jinhu
6,998 B.F.A.
Two years after the Dark Knives entered Tav Aeduhn realms they come to the realms of Huusitahar and the Bakrath Gate. In a violent end that destroys the cavern that the gate resided in and the death of eight of the ten adventures, they destroy the gate and destroying the entirety of the Huusitahar realm. Various demons escape into Tav Aeduhn.
6,825 B.F.A.
Thousands of merrow and gawarro from the cold sea realm of Kassishan Gulor storm over the Kintinash Barrier Reef. Riding gigantic sharks and employing gigantic krakens the merrow and gawarro besiege the realm for the next thousand years.
6,800 B.F.A.
After two thousand years of prosperity the nation of Ahamkara is divided by war as three men rise to power in three separate regions: Archmage Zisinma, High Priest of Elal Osisudr, and Warlord Anankiga. These three states begin vying for control over the whole of Ahamkara. Zisinma founds the city of Zulrat on the ruins of ancient Kishtar.
6,758 B.F.A.
The demon Dalguziar, a narzad, fleeing the destruction of Huusitahar enters the Fir Darrig realm of Eit Dhuraag. He summons forth a legion of Urday Fey to invade Eit Dhurag. He supplants the ruling house with his own tyranny. He begins to interbreed the Fir Darrig with the Urday Fey and create the demon-fey beings called Aurox. This creates the Dark Court of Suurag.
6,700 B.F.A.
The monks of the Temple of Qal and the monks of Odyrin become united as a force against the agents of the Yashur-Da
6,620 B.F.A. War of Aham
Skirmishes between the three Ahamkara states have been going on for the past two hundred years. In an attempt to end the skirmishes the Osisudr state launches a massive wave of attacks against the Anankiga state. This in turn causes the Zisinma state to unite with Anankiga to repel the attacks. The War of Aham erupts and ravages the lands of Ahamkara. The war ends within months, but the devastation caused by the war machines and the magical battles throws these once great lands into an age of darkness that will last for thousands of years. It will be a time of darkness and decay, emphasizing the cultural and economic deterioration of the whole realm.
6,520 B.F.A.
The power and influence of the church of Azahak, The Courts of Decay begins to increase through out Ta Los and Kralis; the priests of the Church of Odiryn and the monks of Tishra Qal begin to battle against the Advocates of Chaos through out the world;
6,356 B.F.A.
The Dark Wars erupt between the Chovah of Jhuin Tarit and the Malzin Ta' Jahu (House of Malzin) of the Duronith Kingdom, when the Chovah, in their mining, cause a gigantic cavern and home to several thousand Malzin Ta' Jahu to collapse killing nearly all in this cavern.
The Malzin Ta' Jahu use Holuthi (Tav Aeduhn Worms) to attack the city of Jhuin Tarit, while the Chovah call upon earth elementals to besiege the armies.
6,300 B.F.A
The Dark Wars end as the ground around Jhuin Tarit and its sister city Turik Naash collapse and cause the two great southern cities to fall into Tav Aeduhn, leaving a gigantic chasm. Eventually, exploring Ta'Jahu from Lathia fill in this hole and raise several hills around the site and establish the Ta'Jahu city of Ta'Fier Rahua (The Place of Peace).
6,150 B.F.A. Great archwizards of Sharustu Valtha begin experimenting with trans-dimensional magic and crafting powerful new technology, opening and closing gates to multiple other dimensions. During one casting, the powerful genii Djennar escapes from the magical circles and flees into the realms of Sharustu Valtha.
6,000 B.F.A.
Fyrgins establish Tav Aeduhn realm of Baah Ruch beneath the Julnar Plains (the Great Plains). It quickly becomes the largest Tav Aeduhn Aelwyn realm.
5,975 B.F.A.
The 22 Laws of Magic are created by the Great Grandson of Staun, Jaurus Greystone
Chovah-Human explorers establish the realm Cuzhudal of the Khamari Mountains south of present-day Khafeek.
5,800 B.F.A. The First Dark Tower War
Fir Darrig wizards forcefully erect the Tower of Estach in between Ta' Kanasiti and present day Panthais. This begins the first of the Dark Tower Wars. These wars will be fought off and on for thousands of years. The Fir Darrig use these wars for raids, pillaging, and taking slaves.
5,750 B.F.A. End of the First Dark Tower War
Djennar the Genii begins to summon forth other beings from alternate planes, he begins to create an army to ravage the world of Kralis. He summons forth the demon prince Pursan. Pursan brings forth his legions of goatmen to support the armies of the genii.
The First Dark Tower War comes to an end as Fir Darrig are driven back into the Tower of Estach. The tower is sealed through magic.
5,725 B.F.A.
The realm of Duria finally falls beneath the onslaught of merrow, gawarro and mereel. The destroyed realm slowly crumbles, its great coral cities dying and corroding. The remaining Chovah of Duria flee north towards Myngaard and establish the realm of Ilduria. The realm of Iano of the merfolk is destroyed shortly thereafter. Remaining clans of merfolk flee south into the warmer waters of the Sea of Ithangar and the shores of the modern day Empire of Resha.
5,027 B.F.A.
The Black Spot, a horrific and gigantic maelstrom is created when a gigantic silver object crashes into the ocean.
5,005 B.F.A.
The demon Kaznariakia re-opens a planar gate into the heart of Gor Gul. Demons and other foul dark beings begin to invade the forest of Farithik once again.
5,000 B.F.A.
Clans of junda settlers settle in the fertile basin of Mul-Thain. Named for the great warlord chief Mul Thain, the junda live in tribal communities ruled by chiefs and warrior aristocracy.
Delving further north within Deep Earth several rogue clans of Fir darrig found the cities of Hauch Theril (beneath the Rhakas nation of Garu-Zak); Thaicral (beneath Eligos); Delzcar (beneath the Kingdom of Panthais) and Sphur Urka (beneath the States of Kraz Nal Tyr).
4,925 B.F.A. The Reign of Darkness
“The Reign of DarknessItalic text” begins as the demon Kaznariakia and legions of hell spawn spread from the forest of Farithik into all lands of the modern day Southern Realms
4,850 B.F.A.
Armies from Gor Gul attack key battleground points, including the city of Ta'Nasthir, which is destroyed. The Ta'Jahu fight bravely and hold back the onslaught of demons and demon-kind with powerful elemental magic, but eventually they are overwhelmed when the onslaught is bolstered by the presence of the greater demon Raum "Demon of the Sky".
4,800 B.F.A.
The army of Cahldim lead by Djennar the Genii marches against the Ta'Jahu of Sharustu Valtha. They are met by the Ta'Jahu in a furious battle of magic and metal. The northern reaches of Sharustu Valtha are turned into sandy desert. The Ta'Jahu are driven back at the sight of the destruction of their beloved forest. Djennar and Pursan establish Phultoth in the northern desert.
Aurox invade the Fyrgins Deep Earth realm of Lantash beneath Adraros. There are many battles that are scattered through out Tav Aeduhn surrounding the realm, and while the fyrgins push back the invasion on many fronts, but lose the overall war as the realm falls to the hands of Aurox.
4,700 B.F.A. Once again a grand army of Ta'Jahu, humans and Garandor Chovah surround Gor Gul, city of demons and lay it to waste with powerful magic. They level the city destroying all the demons and banishing the greater demon Raum back to the lower planes of Prax Dyn.
Shloupgrilk, a mereel city, is founded in Tav Aeduhn beneath present day Empire of Resha.
4,650 B.F.A. Second Dark Tower War
Ta'Jahu and Chovah of Garandor establish the city of Jal Nith Shur on the collapsed ruins of Ta' Nasthir.
Fir Darrig finally dispel the magical barrier around the Tower of Estach and once again begin raids against Ta'Kanasiti and humans of present day Panthais.
4,645 B.F.A. End of the Reign of Darkness
“The Reign of Darkness” comes to a brutal finality as a group of heroes fight their way into Gor Gul and close the planar gate and utterly destroy the demon Kaznariakia.
Djennar and Pursan being raising giant pyramids of power through out Phultoth. Through these they begin to open gates to the dark plane of Mitlan.
4,600 B.F.A. The Rise of the Demon City and the Great Wars of Chaos
Deep within the Vilmar and beneath the ancient ruins of the Gor Gul, the Demon City, a new energy and power arises (thought to be the creation of either the Ohngwe (Great Old Ones) or the BhetAmi (Children of Chaos)) that creates a small, powerful dimensional rift that opens up under the Demon City causing a massive valley to split open the ground in the destroying hundreds of villages and small cities in the region. The rift, present day Vilmar: The Valley of Echoes, gives birth and rise to creatures of chaos led by titans and the powerful demon lord: Azulighot; The Armies of Chaos will rage across face of Kralis for the next 500 years; Magic warps in a force of true chaos;
4,514 B.F.A.
Garandor Chovah establish the realm of Hurigan beneath the Julnar Plains (the Great Dale) alongside the Fyrgin realm of Baah Ruch.
Chovah from the far west discover a precious vein of red steel beneath the Hills of Baligor (in present day realm of Phryxis, in the Baronies of Vishraan) and establish the Citadel Nuir Ich and the Underhalls of Ulaich.
4,512 B.F.A. End of the Chaos Wars
The Wars of Chaos comes to an abrupt end after the Council of Nylia, a group of powerful mages and priests in the service of Elal sacrifice their lives in closing the planar rift at the bottom of the valley.
4,500 B.F.A. End of the Second Dark Tower Wars
Fishing villages begin to dot the shore of present-day Talica.
In several battles the Fir Darrig are once again driven into and down the Tower of Estach. This time several legions of Ta'Jahu warriors follow the retreating fir darrig deep into the darkness of the tower. They are never seen again. The Tower falls into the hands of the Ta' Kanasiti Ta'Jahu, who treat the tower as an accursed place. They erect stone guardians to keep fir darrig from entering the tower again.
4,440 B.F.A. Breaking of Ahamkara
Left in darkness and hopelessness, the lands of Ahamkara have become a wild, chaotic place inhibited by monsters and other dark creatures. The few islands of civilization that have managed to survive the onslaught, have done so holding on to the last remnants of Ahamkara.
A charismatic dejah human sorcerer, Amyn Rartha, rises to rule a number of villages that once surrounded the ancient city of Zulrat. Through force of will and magic, sorcerer Amyn begins the reformation of Ahamkara. "When the darkness and evil has been dispersed, our descendants can come again in the former pure radiance of what Ahamkara once was." Over the next 50 years, other sorcerer and priests of the villages greatly increase the wonder and power of their ancient lands. Four city states arise from the darkness: Aham, Khariz, Chessther, and Thoranas. These cities will grow into huge city-states.
4,405 B.F.A.
A Chovah-human exploration group stumbles upon a large vein of silver and red steel in the center of present day Empire of Rinsha Adynshra, the present-day region of Kruuish. They settle the hilly region and found the Mines of Hetsah.
4,350 B.F.A.
Nuir Ich Chovah having delved deeply stumble upon dark portal beneath the Underhalls of Ulaich. They accidentally unleash demons and fiends from various planes of Neter-Kheret. The Chovah fight valiantly against this incursion, but ultimately they lose the citadel and retreat into the hills of Baligor.
4,300 B.F.A.
Aurox and fir darrig settle a vast Tav Aeduhn canyon surrounding a large underground lake called Luko beneath present day Myr Woods. This realm is known as Tharch Onych.
4,256 B.F.A. The Great Burning
The Great Southern Forest of Farithik is nearly wiped off the face of Ta Los when the lands are besieged by fire and drought for several hundred years. The land becomes a gigantic plain known as the Plains of Vismy which make up the majority of the Empire of Rinsha Adynshra. Remnants of this ancient wood exist in small knolls, and woods.
The growing evil of Phultoth gains greater ground against the Ta'Jahu of Sharustu Valtha pushing the desert further south. The two nations bring their forces to bear against each other in thirty cataclysmic battles over the next thousand years. Pyramids are toppled or buried beneath waves of sand. Thousands of Ta'Jahu, goatmen and humans lose their lives in these battles.
4,255 B.F.A. Second Convergence of Planes: War of the Accursed Lands
Demonic hordes in a dark ritual summon forth the avatar of Azahak into the Citadel Nuir Ich .
The lands of present day Baronies of Vishraan become known as the Accursed Lands as Azahak opens thousands of celestial portals to Plane of Darkness (Neter-Kheret) creating the Second Convergence of Planes on the great plain of Guriish (present day Baronies of Vishraan) and begin marching on the world of Kralis.
Hundreds of thousands of oku, ogres, formorians, demons and newly released titans begin destroying the land.
Gishra and Elal sends their own celestial armies to fight against the onslaught of darkness and evil.
Chovah found Dhirus Nazar in the Curiza Mountains
4,250 B.F.A.
Aurox and Fir Darrig establish the twin realms of Ogath (Aurox) and Unta Dhar (Fir Darrig) beneath the Sea of Cold (present-day the Vast). These realms control most of Tav Aeduhn regions north of the Sea.
4,200 B.F.A.
In the far north, in present-day Zhosarik, a charismatic young spellcaster called Rengarth Durstone rises to power in the village Tuurnat.
4,175 B.F.A.
Many villages around Tuurnat in the far north, beset by goblinoids, combine for mutual protection, they fall under the control of the growing influence of Rengarth Durstone.
4,150 B.F.A. Rise of the Renarthal Civilization
Rengarth renames the lands around the villages Renarthal. This small kingdom quickly rises to power as it defeats and subjugates numerous villages through out present-day Zhosarik and Ragnar. He declares himself Ghulzar (Grand Ruler).
A small group of Renarthal scribes, sages and explorers uncover an ancient tomb north of present-day Zhosarik; inside they discover what is described as a large, 12" diameter talisman with many spinning internal disks; Through powerful divination they determine that they have re-discovered the Bahlaru Talisman
In a cataclysmic event, two young Ta'Jahu mages attempting to create a planar Dimensional gate based on the process of the creating of the ancient Gates of Bahlaru without the Bahlaru Talisman utterly destroy the ancient city of Jal Nith Shur causing the whole area for many miles around to be wiped clean of nearly all life as magical energies ripple out from the disaster. Villages are laid to waste, the ground buckles creating landscape of hills, ravines, and canyons through out the area.
The ripples of the explosion are said to have been felt and heard as far away as the Sea of Magnara. The area remains barren for thousands of years and will not be inhabited or rebuilt until 1,500 B.F.A. when the village of Shev is founded. Thousands of years of ruins are buried beneath the re-shifted earth.