Ceithlenn
| Regional Information | |
|---|---|
| Population | 363,000 95% Humans |
| Capital | None; Kurigan |
| Government | Clan Law |
| Major Religions | Daemah, Hadak, Mala, Llir |
| Imports / Exports | Ash, coal, dyes, iron ore, livestock, silver ore, wool |
| Total Area | 2,138,750 sq. miles |
| Dimensions | Length: 1,475 miles Width: 1,450 miles |
| Elevation | Average: 11,250 feet Lowest: 9,850 feet |
| Known For | Isande tribes, Ceitha Mountains, Blood Meeting, mountain clans, ancient customs |
Ceithlenn is a harsh mountain nation within the Northern Realms, dominated by the Ceitha Mountains. It is home to several large tribes of xenophobic Isande humans who hold deep ancestral ties to the land and view the neighboring Fhen Khanur nation of Ahgrinuu and the Ta’Jahu nation of Ta’Kanasiti as plights upon the north.
The land that makes up Ceithlenn is rocky and mountainous, with many lakes dotting the region. These lakes are supplied by fresh springs and streams that flow out of the Ceitha Mountains, as well as waters that well up from the lowlands of the plains at the foot of the mountains. Much of the lowland country is marshy, with sparse woods and low mounds of earth known as knolls.
Ceithlenn is inhabited by several large tribes of Isande humans: the Brisnmoors, Caaron, Cyrmoor, Dunhars, Morcairns, Nathgardts, Pictyns, Scochians, and Wylocks.
Overview
Ceithlenn is a land of stone, cold water, old blood, and hard custom. The Ceitha Mountains dominate the region, shaping not only its geography but also the temperament of those who dwell there. Life in Ceithlenn is difficult, and the people who survive there are hardened by the weather, the terrain, their enemies, and their own tribal laws.
The tribes of Ceithlenn are often referred to as the Mountain Lords. They have divided much of the Ceitha Mountain range into specific tribal territories, and each tribe guards its land fiercely. Outsiders often struggle to distinguish one tribe from another, for many wear similar clothing, though each tribe favors its own colors and markings.
The tribes have differing dispositions toward each other and toward travelers. Some are savage and likely to attack intruders without question. Others are hostile, indifferent, or semi-tolerant of foreigners. These attitudes may change quickly depending on old feuds, recent raids, clan obligations, and the identity of the traveler.
Inhabitants
It is clear once one crosses into Ceithlenn that those who are not human are not welcome, or at the very least are not well liked or easily tolerated. There are few formal warnings. Instead, travelers may come across the bodies of various other species swinging from tree limbs, skeletal remains crumbled in hanging cages, or victims crucified to massive pine trees.
Those who encounter a group of Ceithlennians and are not human would do well to whisper prayers to the gods that they can outrun them or somehow persuade them to let them pass.
Ceithlenn is dominated by humans, particularly the Isande, with many coming from the Rhuan and Pwagan bloodlines. There are a few small locations inhabited by Dejah humans and a small number of Junde, though these are often seen more as visitors to the region than true natives.
Those who are not human tend to be part of the underclass or captive population held by the tribes. These are often Ta’Jahu and Fhen Khanur captured in skirmishes, raids, or battles. These captives are not always overtly abused, but they are often put to hard labor in the mines of the mountains.
The mountains themselves are filled with great dangers, from animals and monsters to undead and monstrous humanoids. Common monsters include Albs, Bantur, Barghest, Bluh Dhan, Chimera, Elben, Grimocs, Gryphons, Hazor, cave hydras, night stalkers, ogres, shambling mounds, Sigah Bhalka, giant spiders, werebears, werebats, and worgs.
Undead found in the region include alves, banshees, ghouls, skeletons, wights, and zombies.
More civilized non-human beings found in Ceithlenn include Atufolk, cyclops, Formorians, goblins, and oku.
A great deal of the region is home to bears, particularly black bears, grizzly bears, and gigantic cave bears. The rocky mountains are home to goats and sheep, as well as powerful cougars and the spotted rock leopard. The valleys are home to large herds of elk and red deer, while the mountainous marshes are home to moose.
The main predators of the mountains are dire wolves and worgs.
Languages
Ceithlennians speak Common. Many tribes also continue to speak ancient Common, known as Yae’hldra, as well as a number of derivative and mixed hybrid tribal languages.
Each tribe has developed its own speech patterns, coded phrases, and local variations, often so that outsiders and rival tribes cannot easily follow their discussions or communications.
Life and Society
Despite the deep xenophobia found among most of the tribes of Ceithlenn, the tribes themselves possess a rich and ancient society. Their culture forms the core of what it means to live within Ceithlenn.
Most tribes share a great deal in how they view life, how their societies interact with each other, and how they function internally. Nearly all the tribes adhere to an unassuming way of life. Southerners, and even those of the Kingdom of Panthais, often label the tribes of Ceithlenn as primitive, claiming they shun most modern ways of life.
While the tribes are not as technically advanced as much of the world or the wider Omniverse, they are respected and feared. Their endurance, metalworking, weaponcraft, oral histories, and warrior customs are renowned.
Each tribe is led by a single leader called a Udogi. The tribes are known to raid one another, but they are also known to join forces against common enemies, as they once did against Szodrin and during the formorian takeover of ancient Ahgrinuu.
The tribes are famous for their ability to run flat out for tens of miles across rough, rocky land while carrying a shield, heavy spear, and an Uzunkhol. It is said that a Udogi who cannot run cannot lead, and is unfit to live any longer. Tribes have been known to banish or abandon sick or injured leaders, pushing them into the isolation of the mountains or even toward the black ice of Iztalik.
Traditionally, the tribes fight with modified uzunkhol swords. Some have jagged edges, others are slightly curved, and still others have a half-moon shape. Many warriors also fight with huge recurved bows and three-foot-long arrows that fly much farther than conventional arrows.
Both men and women are viewed as equals in combat, labor, and everyday living. As such, both men and women wear their hair in long braids to show off their skill and ability. Most tend not to wear armor, or at least nothing heavier than leather.
Pregnant women have been found fighting beside their kin, with some said to have given birth in the middle of battle. Those who cannot walk or run to wherever they must go, and must instead be carted around, are often considered to hold the lowest social status.
Strength, honor, and fighting skill are at the core of tribal beliefs. Ceithlennians are deeply concerned with social status and seek the respect of their peers.
Social Customs
Although often depicted as raging warriors, Ceithlennians are not simply mindless raiders. Most tribes interact meaningfully and peaceably with many other groups, so long as those groups are not Ta’Jahu or Fhen Khanur. Even this is not a hard rule among all tribes.
Ceithlenn tribal society is best understood as a series of layers. Tribes are made up of many families, many of which are related to each other, though this is not always the rule.
Tribal leaders called Udogi hold authority over the tribe. Family leaders called Khoni hold authority over their families and closely related kin. When a Udogi or Khoni dies or becomes too weak to lead, a new Khoni takes over the family, while the next Udogi rises from the strongest and most powerful families. Powerful Khoni may fight among themselves to take the place of a fallen Udogi.
Marriage and family structure are extremely important. Because tribal life is difficult, it is considered imperative for a person whose partner has died to remarry soon. Marriage is usually treated as a practical arrangement between families, and sometimes between tribes, to smooth over recent disputes or raids.
Land is considered the property of the whole tribe, though it may be controlled by a specific family. The same custom applies to herd animals such as cattle, goats, sheep, and horses. Working the land is a communal activity in which everyone plays a part. The various lands are divided by low but sturdy stone walls.
Slavery in the common sense does not exist in Ceithlenn, as the tribes believe that a being cannot truly be owned. Rather, they believe those who owe a debt to the tribe are not free until that debt is paid. This underclass is called the Phral and often includes criminals and captives taken in raids and wars. Capturing enemies for ransom is a well-established custom among the tribes.
Most Ceithlennians have a strong belief in life after death and communion with ancestral spirits. It is common practice for Ceithlennians to be buried with wealth, useful goods, shields, and weapons. Many times, family members are interred together in large tombs. These tombs are often above ground but buried beneath mounds of earth.
Tribes of Ceithlenn
The tribes of Ceithlenn are hard and bitter folk with ancient ties to the land. Each tribe claims a specific territory, carries its own colors, and maintains a tribal seat that serves as its chief settlement or gathering place. To outsiders, the tribes can be difficult to distinguish, though Ceithlennians know the signs clearly: color, braidwork, speech, shield-markings, and the cut of cloak or tunic.
| Tribe | Territory and Reputation | Tribal Colors | Tribal Seat |
|---|---|---|---|
| Brisnmoors | The Brisnmoor Tribe is one of the oldest tribes established in Ceithlenn. Its lands border the northern shores of Jiliak and are bound by the Dunhar and Morcairn tribes. The Brisnmoors are well known for their sailing prowess. | Blue, white, and green | Petu |
| Caaron | The Caaron Tribe, also called the River Lords, claims a large region near what many consider the headwaters of the Salt River. Their territory is made up mostly of hills, deep canyons, and the Salt River valley. | Rich purple, deep violet, and light mauve | Riam |
| Cyrmoor | North of the Morcairns, in the marsh hill lands of the eastern Ceitha Mountains, the Cyrmoor Tribe is known as the Marsh-Lords. Much of their land consists of large hills surrounded by cold marshes, peatlands, and waterways. | Unknown | Yhestal |
| Dunhars | The Dunhar Tribe was established after a long and bitter disagreement among several families within the Brisnmoor Tribe. Those who felt insulted moved westward and claimed a small corner of the Ceitha Mountains bordering Brisnmoor lands. | Light brown, red, and gold | Qhori |
| Morcairns | East of the Brisnmoor lands, the Morcairn Tribe rose to rule over the low hills and marshes of the eastern slopes of the Ceitha Mountains. They are well known for their mines and caverns, where they often build their towns. | Deep green, near-black green, and light moss green | Maelo |
| Nathgardts | Situated along the western slopes of the Ceitha Mountains between Dunhar lands and the Benlhar River, Nathgardt tribal lands are known for deep grass fens and high valley pastures where sheep and goats are raised. | Bright yellow, black, and copper red | Blackfyre |
| Pictyns | The Pictyn Tribe is not known for hospitality toward strangers. They are vicious, proud of their attack skills, and renowned for their hunting prowess. They are often dressed in bear, worg, or dire wolf skins. | Black, gray, and white | Wesyr |
| Scochians | The oldest known tribe, the Scochian Tribe claims the eastern portion of the Greydawn Hills. Often called the Keepers of the Dead, they guard hills known for hundreds of cairn tombs. These tombs include outlaws and Udogi rulers from several tribes. | Burnt orange, red, and deep green | Khiburn |
| Wylocks | Called the Mountain Hermits, the Wylock Tribe inhabits the harshest and coldest mountainous region in Ceithlenn. They make their homes and small villages in hidden mountain valleys. They are known for dark, thick ales that are highly intoxicating. | Deep red and white | Hornra |
Brisnmoors
The Brisnmoor Tribe is one of the oldest tribes to be established in Ceithlenn. It borders the northern shores of Jiliak and is bound by the Dunhar and Morcairn tribes. The Brisnmoors are well known for their sailing prowess.
Their clan colors are predominately blue, white, and green. The tribal seat is known as Petu.
Caaron
At what many consider the headwaters of the Salt River, the Caaron Tribe, also known as the River Lords, claims a large region of land made up mostly of hills, deep canyons, and the Salt River valley.
Caaron tribal colors tend to be rich purples, deep violets, and light mauves. The tribal seat is called Riam.
Cyrmoor
North of the Morcairns, situated in the marsh hill lands of the eastern Ceitha Mountains, the Cyrmoor Tribe has become known as the Marsh-Lords.
Most of the land they occupy sits upon large hills surrounded by cold marsh, peatlands, and waterways. Yhestal is the tribal seat of Cyrmoor.
Dunhars
The Dunhar Tribe was established after a long, bitter disagreement between several families within the Brisnmoor Tribe. Those who were insulted moved westward, claiming a small corner of the Ceitha Mountains bordering the Brisnmoors.
Dunhar clan colors are light browns, reds, and golds. Qhori is the tribal seat of the Dunhars.
Morcairns
East of the Brisnmoor Tribe, the Morcairn Tribe rose to rule over the low hills and marshes of the eastern slopes of the Ceitha Mountains. They are well known for their mines and caverns, where they often build their towns.
Their tribal colors are made up of varying shades of green, from deep, nearly black green to light moss green. The tribal seat of the Morcairns is Maelo.
Nathgardts
Situated along the western slopes of the Ceitha Mountains, set between Dunhar lands and the Benlhar River, the Nathgardt Tribe holds lands known for deep grass fens and high valley pastures where they raise sheep and goats.
Nathgardt tribal colors are bright yellow, black, and copper red. Blackfyre is the tribal seat of the Nathgardt Tribe.
Pictyns
Not known for hospitality toward strangers, the Pictyn Tribe is a vicious people who pride themselves on attack skills and hunting prowess. They are often dressed in bear, worg, or dire wolf skins.
Pictyn colors are simple black, grays, and white. The tribal seat of the Pictyns is Wesyr.
Scochians
The oldest known tribe, the Scochian Tribe is the only tribe that claims the eastern portion of the Greydawn Hills. Often called the Keepers of the Dead, the Scochians guard hills known for hundreds of cairn tombs.
These tombs tend to hold outlaws intermixed with Udogi rulers from the other tribes. Scochian tribal colors are burnt orange, red, and deep green. Khiburn is the tribal seat of the Scochians.
Wylocks
Called the Mountain Hermits, the Wylock Tribe inhabits the harshest and coldest mountainous region in Ceithlenn. The tribe tends to make its homes and small villages within hidden valleys of the mountains.
Their tribal colors are deep red and white. They are known for dark, thick ales that are highly intoxicating. Hornra is the tribal seat of the Wylocks.
Arts
Ceithlenn art is heavily influenced by spiritual symbolism. It is often intricate and extremely sturdy despite its fragile appearance. Ceithlennians carve complex patterns and strange symbols into their works, and they sometimes raise monolithic stones of great detail.
Their images are often surreal, depicting the closeness of the mundane world to the spiritual realms of the Celestial Realms.
Poetry and music are very important forms of art within Ceithlenn. They serve many purposes, especially the preservation of events, memories, and knowledge. This is usually done and maintained by individuals known as bards.
The poetic rendering of events is the specialty of the bards, who are essential to festivities. They provide entertainment and much of the education within and between the tribes.
Literature and Education
The written word is rare within Ceithlenn and is often placed in the hands of bards and bardic-sages.
Most written texts are poetic ballads. Many are written on simple leather scrolls, while others are placed within large tomes. Occasionally, a bardic-sage will carve important tribal ballads into dark stone.
These bardic-sages often do not live near the tribe’s communal center. Instead, they choose remote locations where they can safely and secretly store the knowledge of the tribe.
Architecture
Despite their warlike tribalism, Ceithlennian buildings are neither crude nor squalid. They are built from natural surrounding materials and are robust enough to withstand the harsh, wet, cold weather of the mountains and the black ice winds of Iztalik without heavy maintenance.
Most buildings are warm and inviting.
The most common building is the family home. These tend to be round or square with steeply sloping thatched roofs. The walls are usually built from cut stone sealed together with limestone cement. They are pleasant places with airy interiors and bright light.
Nearly all homes are built behind a thick wooden and sod wall that slopes upward from the inside, creating a sheer outer wall 15 to 20 feet tall. This allows guards and warriors to defend the fort more easily without the risk of the walls collapsing. These small forts are built for each family home, meaning a single family holding may occupy up to 500 yards in diameter.
Lifestyles
A great amount of time within each tribe and family is centered around day-to-day survival. While formal rule sits with the Udogi and the Khoni, the true power of the family and tribe often rests with the womenfolk.
A tribe can stand to lose some of its men to pointless raids, fights, and reckless misadventure. However, when a situation becomes serious enough to threaten the wellbeing of tribal society, women often take matters into their own hands.
Both men and women share the work of the tribe and family. This sometimes leads to women being elected as Khoni or Udogi, though it is rarer for them to be involved directly in battle or fighting.
Women often act as merchants and ambassadors between the tribes of Ceithlenn. Many bards and bardic-sages are women, as are many spiritual leaders of families and tribes.
Both women’s and men’s clothing is usually made from goat, sheep, and horse materials. Each tribe uses a unique color to indicate membership.
While there are laws concerning marriage and divorce, Ceithlennians have an open-minded attitude toward sexual relations that often puzzles outsiders. Both men and women may openly have relations with whomever they choose and are not subject to the same forms of social judgment found outside the tribes.
Children, whether born in an established marriage or outside of marriage, are accepted by both family and tribe as legitimate. It is not uncommon for a child to be fostered and raised by relatives or members of the same tribe.
Despite their strong xenophobia toward specific species and occasional wars between tribes, Ceithlennians have well-established laws of hospitality. These laws extend to guests, who are to be made welcome and treated as well as the host can afford in terms of food, drink, and shelter. When hospitality is invoked, neither guest nor host is expected to harm the other for as long as the guest remains.
To the puzzlement of non-Ceithlennians, personal appearance is of great importance. Ceithlennians bathe and wash frequently, using fragrant soaps and perfumes made from various spices. Men are normally clean-shaven except for impressive mustaches or goatees.
Kingdom Law and Government
Nearly all of Ceithlenn is governed and divided by the borders of the various tribes that claim specific regions. Each tribe is ruled by an Udogi.
Only twice in the history of Ceithlenn has there ever been a Harkhoon, or high king, who ruled over all the tribes. A Harkhoon is elected only in times of great peril that threaten all the tribes.
Ceithlennians are often portrayed as lawless savages who live only to slaughter enemies or steal whatever they can. This is far from the truth.
It is said that Ceithlennians have no true king other than the law. These laws are necessary for the survival of the tribes, their social customs, and their families.
Merchants, craftworkers, and others cannot ply their trades if they are constantly fending off attacks from other tribes or members of their own tribe. Without skilled merchants and craftsmen, there would be no trade, weapons, or goods for the realm.
Much of tribal law covers social etiquette, obligations to the tribe and individuals, and the rules governing hospitality.
Because of the social mobility of the tribes, the status of an individual is extremely important. This is known as honor-worth. Honor-worth determines the status of an individual and is used in disputes, fines, and judgments. Those of higher status are considered worth more than common tribesmen. Their word carries more weight, and offenses against them carry more serious penalties.
In general, killing or harming a person carries a fine based on the honor-worth of the individual. There are numerous laws against sexual assault, rape, murder, theft of property, and destruction of property.
When fines are imposed, it is up to the offender to pay. If they cannot, the responsibility falls to the family. If the family is unable or unwilling to pay, the offender may become phral to the victim for a specified duration according to the injury dealt.
If the crime is severe enough, the Udogi may declare the offender an outlaw.
If a person kills a member of their own family, they are typically disowned, stripped of legal status, property, and rights, and forced to leave the tribe. These individuals are considered outlaws and are often driven into the wilds, particularly into the harsh mountains of Ceithlenn.
Those declared outlaws are stripped of most rights, property, and social status. The period of outlawry typically lasts three to five years. If the guilty individual survives, they may return to their place within the tribe. During this time, the outlaw is permitted three places of safety.
Those condemned as high-outlaws can never return to the tribe. They are banished forever with no safe havens to rest. This is considered nearly equivalent to a death sentence, as life outside the tribe is extremely difficult.
Disputes may also be resolved through duels. A duel may force an end to a dispute, but it may also escalate into a lengthy feud between the parties involved. Feuds are socially accepted and seen as necessary to restore the honor of an individual, family, or tribe.
Duels are often direct fights in which the participants arrive at a prearranged time and location and attempt to kill one another. Victory is won through strength, cunning, and skill.
Technology and Crafting
Ceithlennians are well known for master metalworking skills that allow them to create high-quality weapons, beautiful jewelry, and intricate metal artwork.
Ceithlenn metalwork and weapons are highly sought after, as are their weaponmasters and weaponsmiths. Weapons crafted by Ceithlenn weaponsmiths tend to be lighter, sharper, and more durable than normal.
Ceithlenn weapons have the following qualities:
- Considered 1 size smaller for purposes of Strength requirements.
- Gain +1 Base Damage.
- Are more durable than normal weapons.
Ceithlennians are also known for their bows and sheaf arrows, known as dragon claws.
Ceithlenn bows and dragon claw arrows have the following qualities:
- Ceithlenn bows grant +10 to WeaponCraft: Perception.
- Ceithlenn bows deal +2d10 bonus damage to arrow attacks.
- Dragon claw arrows grant +1 Base Damage.
- Dragon claw arrows increase range by +100 feet.
Their work is both robust and intricate. The detail of the weapon does not make it less effective. In fact, the beauty and durability of Ceithlenn weaponcraft often increases its value in the markets of other realms.
Religion
Most tribes worship Daemah, Mala, Hadak, Llir, and Nyx. They also bow their heads and whisper prayers to many other spirits, particularly the spirits of their ancient relatives.
Most tribes have a great fear of the otherworld, often described as the Celestial Realms. Much of their common belief surrounds death and life after death.
Ceithlennians also believe in spirits associated with tribes, places, and especially dark or foreboding areas.
Features and Important Sites
Ceithlenn’s important sites are tied to tribal gatherings, ancient ice, sacred places, and the dangers of the Ceitha Mountains.
Kurigan
Kurigan, known as the Place of Blood, is considered the capital of Ceithlenn only in the loosest sense.
Once per year during Dragons Heat, the day between Lehet and Elenk, the various tribes gather at Kurigan for contests of strength, prearranged marriages, trading, and legal disputes.
The gathering is called the Blood Meeting. It is a major social occasion and a period of truce between the tribes.
Kurigan is considered a holy place, making it both socially unacceptable and sacrilegious to carry weapons within its borders. Laws are discussed and agreed upon during this time. Most disputes are resolved during the Blood Meeting by a council of individuals appointed by the Udogi.
Johkul
Johkul, also called the great glacier, is an ancient ice glacier that runs down the center of the Ceitha Mountains. It runs for nearly 500 miles and covers nearly 100 miles in width, engulfing hundreds of valleys and crevasses.
Johkul is home to the horrific Drakiar.
Organizations
Sons of Ceith
The Sons of Ceith are made up of outlawed tribesmen who live deep within the Ceitha Mountains. They hide from monsters, natural threats, and the tribal groups attempting to hunt them down.
They are often hired by one tribe or another to strike against a rival tribe or to join a tribe as it moves against another.
The name of every Son is written in a leather-bound book, along with their accused crimes, how long they have served among the Sons, and the manner of their death.
Axes of the West and Swords of the East
The Axes of the West and Swords of the East do not exist from day to day as standing companies of men and women.
Rather, these two groups are call-to-arms armies that come to the defense of the eastern or western tribes in times of great need. They have also been called upon to defend against hordes of monsters that come storming out of the Ceitha Mountains.
Major NPCs
The following is a brief introduction to some of the major people of note within Ceithlenn.
Alryn Vipath
Alryn Vipath, also known as the Heart Viper, is a tall, slender, graceful, and fit man. His hair is lustrous black with a few silver streaks, and he has deep blue eyes. Alryn is the Udogi of the Brisnmoor tribe.
He is a renowned and fierce warrior with a notorious reputation. Those who have dealt with Alryn often describe him as half-mad, deadly, dangerous, and highly unpredictable. He is also well known for his rash wit and sharp tongue.
He exemplifies the Isande as a bloodthirsty man who will seek revenge against anyone who betrays the tribe.
Alryn is one of the few Udogi to have traveled south and studied with sages and at universities. Rumor claims that he is bisexual and has begotten children throughout the Northern Realms, whom he fearlessly claims and brings into his household.
Valur Blackfire
Valur Blackfire is thought to be part giant, or at least to possess some ancient lineage tied to the Fhen Khanur, as his golden eyes betray that he is not purely Isande. He wears a close-cropped black beard and long braided black hair.
Valur is a gruff, lean warrior who moves faster than his size seems to allow. He stands over 9 feet tall. He is known to wear well-made but plain-looking black armor and a heavy steel helm displaying a dragon’s head.
It is rumored that Valur was born angry, killing his mother during birth, and that this has plagued him ever since. He is easily irritated and quick to take offense.
This temperament is believed to have led to his eventual outlaw status after he slaughtered his younger half-brother, Ulric Mhan, and Ulric’s mother, Karin Mhan, who had replaced Valur’s mother as the mistress of the Dunhar tribal Udogi Lech Bluhdrut.
Cities
Ceithlenn has no major cities to speak of. Each tribe is known to have a tribal seat, which serves as the largest town within that tribe’s territory.
These settlements are generally fortified family and tribal holdings rather than true urban centers.
Known tribal seats include:
- Petu — tribal seat of the Brisnmoors.
- Riam — tribal seat of the Caaron.
- Yhestal — tribal seat of the Cyrmoor.
- Qhori — tribal seat of the Dunhars.
- Maelo — tribal seat of the Morcairns.
- Blackfyre — tribal seat of the Nathgardts.
- Wesyr — tribal seat of the Pictyns.
- Khiburn — tribal seat of the Scochians.
- Hornra — tribal seat of the Wylocks.