Kingdom of Nashatras

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The Nightmare Kingdom of Nashatras.
Regional Information
Population 425,360

80% Humans
20% Other

Capital Ahtaris
Government Tyranny; ruled by Queen Sybilla Ahtar
Major Religions The Queen of All Ohngwe, Helcatu
Imports / Exports Alchemical items, copper ore, herbs, illicit substances, poisons, rare-earth metals, slaves, spices, tobacco, weapons
Total Area 2,812,500 sq. miles
Dimensions Length: 2,250 miles

Width: 1,250 miles

Elevation Average: 7,580 feet

Lowest: Sea Level
Highest: 22,850 feet

Known For Slavery, demon worship, noble houses, witch-queens, infernal pacts, slave markets, terror rule
Ruling Powers The Kharuri, Tahmri Rahgana, Mistress Matrons, noble houses


Nashatran Etiquette

For those able to travel to and through the Kingdom of Nashatras, knowing how to act, especially toward females of the various houses, may mean the difference between life and death.

All women of the noble houses are considered superior to men of any origin or status.

When dealing with women of the houses, it is best to know and understand the following points of etiquette:

  • It is appropriate for Mistress Matrons to show respect to other Mistress Matrons and begin with the greeting: Mala be praised.
  • Lower-ranked women must always bow to higher-ranked women, regardless of differing houses.
  • Men are seen as tools, pets, and property.
  • Men are expendable.
  • Men are expected to always bow and greet women with “mistress.”
  • A woman can claim any man she desires to be used as her servant and, if so desired, to produce children.
  • Men who fail to show proper etiquette are harshly punished.
  • Men are expected to avoid eye contact with any woman.
  • Regardless of sex, all peasants are expected to kneel to anyone from a house.
  • All peasantry must stand aside whenever a member of one of the houses passes by.

The Kingdom of Nashatras is a realm without hope, a dark empire often referred to as the Nightmare Kingdom. It is a land fallen to the whims of infernal creatures, horrific hordes, and the power of the tahmri rahgana, also known as the Queens of Nashatras or the Queens of Damnation.

Nashatras is the end result of what many once considered the greatest human empire in all of Ta Los: the Renarthal Civilization. Today, it is one of the most powerful slave nations in Ta Los and is known to supply slaves throughout Kralis and into the wider Omniverse.

The kingdom is ruled from the many-spired Castle Ravash, which stands at the center of the kingdom within the Blood Ravens. Around it spreads the cruel and sadistic city of Ahtaris, a place of warring nobles, slave markets, demon-haunted politics, and worse.

Overview

The borders of Nashatras are defined by the Sazar Crys Mountains to the west, Vaheem: The Western Reach to the east, The Vast to the north, and the Bay of Sorrows to the south.

The kingdom is divided into thirteen regions, each controlled by a powerful witch of Hecate. While each of the tahmri rahgana rules a portion of Nashatras, all are subject to the domination of the Kharuri, or Witch Queen, who rules from Castle Ravash.

Typically, the Kharuri is the first born of the queens and has the strongest connection to The Queen of All Ohngwe, Helcatu, and the demonic Hecate.

Over time, Nashatras has become a land of great evil ruled by the iron fist of the Queens of Nashatras. Most noble houses created under this dark regime deal frequently with fiends and demons, gaining power to continue their conflicts in the political arena and in outright war against each other.

Despite the proliferation of demon worship and infernal influence, the commoners of the realm attempt to live as they have for thousands of years. They do so in constant fear of monsters, demons, fiends, corrupt barons, Stajori enforcers, and the hidden eyes of the Kulgat.

Nashatras is well known throughout the north as a willing thrall of the Queen of All Ohngwe, Helcatu, and her demonic and infernal legions. Because of the government’s dissent-quelling policies, most people rarely complain openly about the status quo. This has made the people of Nashatras untrusting, insular, and deeply cautious.

Only the city of Illidon seems to remain more or less untainted by the powers of the Queens of Damnation. This may be due to the influence of the Westering Road and the mercenary groups hired by trading caravans.

Despite the horrors that inhabit the region, the landscape itself contains supernatural vistas and strange beauty. Much of Nashatras is dominated by vast forested hills extending from the Vaheem to the Sazar Crys Mountains. Its lower portion is a wide open plain of short grasses, small copses of trees, occasional deep crevasses, and wellsprings.

Inhabitants

Nashatras is dominated by Isande and Dejah humans. There are also a number of Junde settlements scattered throughout the kingdom.

Beyond humans, there are very few Ta’Jahu, Fhen Khanur, Chovah, or other species who call Nashatras home. This is largely due to the tyrannical control of the region by the tahmri rahgana and the Kharuri.

Most of the people of Nashatras are plagued by varying degrees of fear and phobia. On a large scale, Nashatrans distrust anything or anyone that does not look like them. In many areas, this means suspicion toward non-humans. In other locales, it may mean suspicion toward anyone who is not fiendish or demonic. On a more local scale, this fear often turns against strangers, even human strangers.

Languages

Like most of the Northern Realms, Common is the most used language in Nashatras.

There is also a low common language used by the commoners. This language changes regularly and grows in subtle ways to keep the tahmri rahgana, commanding demons, and house agents from easily understanding what the peasantry are saying.

This language, known as Cahtlan, is easy to learn but has proven difficult to understand through spells or other supernatural methods. It has helped keep the private communications of commoners safe during occasional uprisings and rebellions.

Life and Society

Nashatras is widely known as the dark seat of The Queen of All Ohngwe, Helcatu, throughout the Northern Realms. It is not quite Nharak, Helcatu’s abode in the Celestial Realms, but it is filled with horror and a profound sense of dread and doom.

Nashatras is divided into a rigid social hierarchy, with the tahmri rahgana at the top. Beneath them are the noble Lords, more often known as Mistresses, then peasants, then slaves.

Most of the population consists of lowly peasants who survive as tenant farmers, manual laborers, or servants. They perform whatever work is not already occupied by the kingdom’s vast slave population.

There is no true middle class in Nashatras. Most artisans, merchants, and landowners are notorious daughters of the Mistress Matrons.

Nashatras is distinctly matriarchal. Most positions of authority in the thirteen regions are held by women, who are in turn ruled over by the tahmri rahgana. Men take a secondary role and are often dismissed as irrelevant in most situations, though within the noble houses they are not always abused or mistreated.

The social station of every person is one of the most important aspects of life within Nashatras. Even peasants adhere to their own social stations. The accumulation of power and ascension to greater influence is the focus of nearly everyone in the kingdom.

There is a price to this social order. Those in power may find themselves thrown from noble aristocratic positions and cast into the harsh world they themselves helped create.

The nobles are organized into houses led by powerful Mistress Matrons. A Mistress Matron is responsible for everything her house does or fails to do. Her rule is absolute and is enforced by her daughters below her.

Social Customs

Due to vast differences in social status among those who inhabit Nashatras, social customs vary greatly.

Among the ruling Mistresses, lower-ranking houses must show a reverent bow to anyone higher than themselves. Those of the same ranking give a small nod to acknowledge the presence of another’s power.

Men within the noble houses are generally expected to speak only when spoken to or when asked to give an opinion on a specific topic.

Marriage among noble houses is not practiced in the same manner as in other realms. Mistresses and high-ranking females take mates and lovers at their discretion. Only daughters of a Mistress or the ruling Mistress are allowed to carry and give birth. Children born outside this custom are given to infernal cohorts.

Among peasants, social customs revolve around day-to-day survival. Women are vitally important, but they are not treated better than men. Both men and women have few opportunities to learn and are expected to work hard alongside their partners to earn a living for the family and produce for their Mistresses.

Concubinage and marriage are socially acceptable and valid among the peasantry.

The evening gathering of the family is the most important social aspect of peasant life. It is during this time that families reconnect and gather strength.

Peasants celebrate various festivals throughout the year. The most important is the Festival of Light. Traditionally, this is an occasion for people to offer sacrifices to their ancestors. In recent years, many have also gone to the tombs of revolutionary martyrs to pay their respects.

Funeral ceremonies among peasants are simple. Usually, a memorial meeting is held to pay last respects to the deceased and allow the living to express grief. Cremation is the rule in order to keep the dead from rising. White is the traditional color of mourning, though city people often wear purple gauze armbands to show bereavement.

There is very little in the way of social custom for slaves beyond what their species maintains. However, all slaves share the custom of praying to the greater deities of good in the morning and evening.

All slaves are required to kneel in greeting to all non-slaves. Slaves wear magically locked collars that prevent them from being located or tracked while wearing them. Each collar bears the mark of the noble house to which the slave belongs.

Nashatran Etiquette

For those able to travel to and through the Kingdom of Nashatras, etiquette may be a matter of survival. This is especially true when interacting with women of the noble houses.

All women of the noble houses are considered superior to men of any origin or status.

Important rules of etiquette include:

  • Mistress Matrons may greet other Mistress Matrons with: Mala be praised.
  • Lower-ranked women must bow to higher-ranked women, regardless of house.
  • Men are seen as tools, pets, and property.
  • Men are expendable.
  • Men are expected to bow and address women as “mistress.”
  • A woman may claim any man she desires as servant, consort, or breeder.
  • Men who fail to show proper etiquette are harshly punished.
  • Men are expected to avoid eye contact with any woman.
  • All peasants, regardless of sex, are expected to kneel to anyone from a house.
  • All peasantry must stand aside whenever a member of one of the houses passes by.

Arts

Any art of value is usually crafted within the noble houses, either by skilled artisans or by talented daughters of a Mistress Matron. If none of the daughters possess such talent, the house may hire the best artists it can locate. Sometimes these artists are kidnapped from other places around the world, or chosen from among talented slaves.

Very little art is created by peasants, as most do not have the time or inclination to pursue such leisure. This is reinforced by enforcers known as Stajori and by the Kulgat, who enforce the laws of the noble houses. These laws include collecting taxes and taking percentages of crop and farm yields. Stajori make certain that any art found among peasants is destroyed.

Each noble house takes considerable pride in how much culture and art it can amass and display compared to rival houses.

Literature and Education

Like most things that increase the potential or power of an individual, literacy and education are solely within the realm of the houses.

Each house has a grand scholar known as a rhikijorn, who oversees the education of both women and men of the house. It is common for the rhikijorn to be female, often one of the many daughters of the Mistress Matron, though on occasion men have been known to hold the position for a time.

Architecture

Beyond the larger towns and the great city of Ahtaris, most small farming villages are built with mudbrick walls and thatched roofs. Most homes contain two or three rooms, with the kitchen-dining-gathering room being the largest. The other two are usually bedrooms.

Most farms have low barns used to shelter flocks at night and store collected grain, vegetables, and other goods.

The larger towns and Ahtaris are often an amalgam of styles, with each house attempting to outdo rival houses. Most houses own several large blocks around their main compound. This allows for both grand and grotesque architecture depending on the desires of the Mistress Matron.

Lifestyles

The Queen of All Ohngwe, Helcatu, is the patron goddess of the Kingdom of Nashatras. The kingdom owes both its creation and existence to her. Because of this, the majority of the populace pays homage to the goddess, the Kharuri, and the demonic Hecate.

This does not mean every peasant worships or venerates Helcatu. Many venerate Nyraxia, Mistress of the Night and goddess of death and vengeance. Others have kept faith with Akiri and Gishra.

As noted, social standing among the houses is one of the most important matters in Nashatras. This social standing forms an honor-shame culture in which each house attempts to bring the greatest honor to itself by any means necessary.

Within Nashatran culture, peasants are only slightly less expendable than slaves and may be sacrificed to further the goals of a house if doing so benefits that house.

Slavery is the backbone upon which Nashatras functions and survives. The kingdom depends on a slave economy. Many slaves are purchased from traders who bring criminals, debtors, prisoners, deposed nobles, and unfortunates from around the world. Others come from conquered lands or regions and are sold in the slave markets. Many are taken in the night by slave lords and sold into the markets. Some slaves in Nashatras come from other planets, such as the Acires.

Slaves perform labor deemed unworthy or beneath Nashatran nobles. Many are trained as guards, soldiers, performers, or pleasure slaves. Slavery within Nashatras is a vibrant and active market and one of the greatest sources of income for the houses and slave traders.

Among the houses, child-rearing is rarely done by the mother. Noble young are raised by tutors, older siblings, and socially lower women within the house. Most young nobles may never see their mother except on special occasions. Male children, unless birthed by the Mistress Matron, are often castrated so they cannot mate with the daughters of the house. Pregnancy among daughters of Mistress Matrons is generally limited to relationships between allied houses.

Among the peasantry, child-rearing is handled by both parents and extended family. Unlike the great houses, peasant parents are emotionally and physically close to their children, which helps keep peasant family structures strong and enduring.

Most peasants barely own the shirts on their backs and dress for practicality. They favor earthen tones and simple garments. Men prefer simple shirts and loose breeches, while most women favor basic blouses and skirts.

Women of noble houses wear bright, meticulously cared-for clothing. They choose whatever suits their taste, from velvet skirts, billowing blouses, and high leather boots to exotic dresses of fine make with plunging necklines. Whatever they choose, it is meant to magnify their sexuality. They often wear long, thin chains made from rare-earth metals in the designs of their house and insignia.

Men are required to wear dull-colored garments consisting of dark breeches, thin white cotton shirts, and tailored coats bearing house insignia.

Kingdom Law and Government

The whole of Nashatras is ruled by the Kharuri and the tahmri rahgana, and by extension the various houses of the thirteen regions.

The Kharuri rules with absolute power and authority. Her rule is unjust, cruel, and oppressive. This creates a dog-eat-dog world where cruelty moves down the social strata until peasants and slaves are beaten, injured, or killed.

All power flows from the Kharuri. Rarely seen in person, she keeps her distance even from the tahmri rahgana, but her influence casts a long, dark shadow. She commands a great deal of control over the governance of the kingdom.

The power of the Kharuri flows through the tahmri rahgana, the Queens of Nashatras who rule the thirteen regions. From the Queens come the various houses of Mistress Matrons who control the peasants of their regions. These Mistress Matrons are responsible for the day-to-day affairs of their daughters, peasants, and slaves.

The laws of Nashatras are known as the Thirteen Disciplines. They are based on the religious texts of the Church of The Queen of All Ohngwe, Helcatu.

Most laws are not subject to challenge by anyone below the Mistresses. They are enforced by local Stajori and further enforced by the Kulgat, the secret police who report directly to the Queens and Kharuri. They can pass judgments and sentences as they see fit. Sometimes these judgments are handled in public forums. Other times they arrive as a knock at the door in the middle of the night.

Nashatras maintains a standing army, though it is not built from the peasantry, as most peasants are too weak for sustained battle. Instead, the army is built from enthralled oku, ogres, hazor, fiends, and various demonkind.

These armies have often been beaten back by the good-aligned earth dragons of the Sazar Crys, the armies of the Kingdom of Panthais, and the large mercenary companies of Illidon.

The Kharuri has kept her armies home for many years since their last attempt to sweep over the mountains or surge past Illidon. Instead, she and the Queens have focused on the comings and goings of merchants, using trade to place dark agents in cities throughout the world.

Technology and Crafting

By the standards of the Northern Realms, Nashatras is considered primitive. Due to its lack of economic and cultural development as a whole, technology is not something the kingdom has openly pursued, despite the fact that Nashatras is rich in earth elements that could be used to develop various forms of Aradgah.

This lack of development is directly related to the houses’ desire to keep the peasantry and slaves controlled and passive.

Despite this lack of official technological pursuit, many houses privately pursue their own research and purchase equipment from great builders in other lands.

Religion

Most religious practice within Nashatras centers around worship of The Queen of All Ohngwe, Helcatu, and her demonic cohorts.

Within the houses, the worship of Helcatu and the veneration of the demonic Hecate remain sources of mystery, legend, and misinformation. There is also a great deal of demon worship within the houses.

Most peasants avoid worshiping Helcatu, Hecate, or any form of demonology. Some venerate other dark gods, while others secretly honor more good-aligned gods.

Features and Important Sites

Nashatras is known for its natural wonders and grand vistas. Despite the dread surrounding the kingdom, the region is less explored than many believe and contains many hidden natural wonders.

Blood Ravens

The Blood Ravens are named for the large population of red-colored ravens that live in the region. They run along the western Sazar Crys Mountains.

The Blood Ravens are notorious for the vast number of lava tubes and caverns beneath them. These are remnants of ancient volcanic activity. The region is still plagued by occasional tremors, sulfurous smoke expulsions, collapsing lava tunnels, crevasses, and box canyons.

Salhatur Hills

The Salhatur Hills, often called the Hills of the Lost, are unique in their development. They are predominantly conical, symmetrical, and nearly the same size.

The hills have sheer granite sides, making them difficult to climb. Most rise approximately 1,500 feet in height. The areas between the hills are packed with dense flora and foliage.

This further heightens the mystery of the Hills of the Lost, as many explorers and adventurers have become hopelessly lost there and fallen victim to the dark entities said to haunt the hills.

The Demon Pit

Situated between Ahtaris and Rhundar Keep is one of the deepest sinkholes in the Northern Realms.

The Demon Pit is well named. Similar to the Great Pit in the Duchy of Harr, it is a massive hole nearly half a mile in diameter and well over a mile deep, reaching far into dark regions of Tav Aeduhn.

Its sheer granite sides are slick with moisture and considered impossible to climb without some form of aid.

It is thought that the pit may be a naturally occurring portal to Prax Dyn, as demons have been known to crawl out of the darkness and terrorize lands as far east as the Vaheem.

Organizations

Brotherhood of Darkness

The Brotherhood of Darkness was founded by a priest of Azahak. It was originally a force of warriors and soldiers that traveled outside Nashatras to rain fire upon the kingdom’s many enemies.

It has since become a powerful group of assassins and spies whose primary purpose is to kill or capture rulers and leaders of Nashatras’ enemies.

Kulgat

The Kulgat are a secret police force used to provide counterintelligence against organizations that work against the Queens of Damnation, both foreign and internal.

Many Kulgat agents appear and live as peasants. Some are placed within slave populations to watch for rebellion talk. While the houses, tahmri rahgana, and demons of Queen Helcatu inspire great fear, the Kulgat generate a more local terror. Many believe them to be omniscient and omnipotent.

Most of the Kulgat’s ranks are soldiers, but they also include rogues, assassins, spellcasters, and many priests and priestesses of Mala.

The upper ranks are filled with shapeshifting demons, powerful dojenia, and therianthropes. The Kulgat are cell-based, and most agents know only the members of their own cell. Only the Grandmaster operates directly under the auspices of the Kharuri.

Order of the Sun

The horrific atmosphere of slavery within Nashatras has produced numerous resistance groups, freedom fighters, and rebels. The houses consider them terrorists.

These groups are hidden within every region, city, and town, hoping to provoke uprisings against the houses, the tahmri rahgana, the demonic Hecate, and ultimately the Queen of All Ohngwe, Helcatu.

The greatest of these resistance groups is the Order of the Sun. It is an ultra-secret society of freed slaves who engage in subversive activities to free other slaves from Nashatras and destroy slavery forever.

Members of the order can identify one another by some form of sun symbol on their person. The group is focused on freeing slaves from Nashatras by any means necessary. Members have murdered slavers and slave owners in order to help slaves escape.

Tahmri Rahgana

The Tahmri Rahgana, or Dark Witches, are descendants of the powerful Queen Helcatu. They are an aberration of humanity: sterile females who look exactly like their ancestor, as though they are duplicates of her.

The tahmri rahgana are created by demonic means. Through an elaborate ritual, the creature known as Queen Helcatu, a female demon, propagates with a human once every 200 years. The offspring of this unholy union are nine tahmri rahgana, each an exact duplicate of their dark mother.

It is these aberrations who rule over the thirteen regions of Nashatras.

Tishra Qal

The Tishra Qal, or Qalun Agents, are one of the largest and oldest orders throughout Ta Los and the Omniverse.

The agents of the Tishra Qal work with rebels, resistance groups, and the Order of the Sun to assist in freeing slaves and stopping the slave trade to and from Nashatras.

Major NPCs

The following is a brief introduction to some of the major people of note within Nashatras.

The Kharuri

The Kharuri often assumes the form of a voluptuous maiden. In her true form, she is an emaciated woman with blood-red eyes, raven hair, and ivory-white skin.

The Kharuri is the strongest of the tahmri rahgana born every few centuries. Each Kharuri is a powerful demi-demon and an extremely dangerous caster.

In this age, the Kharuri is Queen Sybilla Ahtar, ruler of the kingdom and supreme authority over the Queens of Nashatras.

Mistress Matron Kuhri Majal

Mistress Matron Kuhri Majal is the Mistress Matron of House Majal-Kuhl of Ahtaris. She is a powerful priestess of Mala.

Kuhri is a slender and deceptively small Dejah human woman, but she is extremely strong. Her blue-gray eyes reveal the coldness of her heart. She keeps her straight blonde hair tightly cropped and prefers form-fitting black dresses with high collars, often inlaid with silver runes along the sleeves.

She is abrasive, crass, and grim.

Mistress Matron Kahlya Pah

Mistress Matron Kahlya Pah is one of the youngest Mistress Matrons. She is described as lithe, strong, and incredibly beautiful, with pale-green eyes and long white hair.

She is the Mistress Matron of House Pah-Laquh of Rhundar Keep.

Kahlya is the epitome of a noble Mistress Matron at a young age. She is ruthless, cold, cunning, ambitious, and deeply arrogant. As a Mistress Matron, she does not tolerate insubordination by males or disrespect from peers.

Raised as the first daughter of the now-deceased Mistress Matron Juhah Pah, she is used to getting her way and having her commands followed without question.

Mistress Matron Sola Uguan

Mistress Matron Sola Uguan is an older Mistress Matron, nearing 125 years of age. Despite this, she appears much younger and stronger, with broad shoulders.

While she is not considered particularly attractive, she has made up for this with ferocity and ambition. Despite her cruel and aspiring nature, she is incredibly patient, allowing her plans to unfold slowly before moving against other noble houses.

Sola is shrewd and calculating and has become a favorite of The Queen of All Ohngwe. She is both a potent spellcaster and a powerful divine caller who worships both Helcatu and Mala.

Cities

The major cities of Nashatras are centers of slave trade, noble power, infernal religion, military pressure, and resistance.

Ahtaris

City Information
Name Ahtaris
Population 245,450
Government House administrators under the authority of the Tahmri Rahgana and Kharuri
Major Religions Akiri, Gishra, Llir, Helcatu, Mala
Imports / Exports Herbs, iron-forged items, poisons, slaves
Known For City of Demons, capital of Nashatras, slave markets, toxic herbs, poisons, drugs

Ahtaris, known as the City of Demons, is the heart of the Kingdom of Nashatras. It is a grand and corrupt city that sits in a large depression bowl within the Blood Ravens.

Like many other towns in the region and beyond, it is a bustling city despite the demonic influence within its walls.

Ahtaris is surrounded by a thick wall fifty feet high and twelve feet thick, pierced by numerous passages. The wall opens at two points: the northern gate and the southeastern gate, where the Dahnmir Road runs from Illidon to the city and then continues southwest to Rhundar Keep.

The city is divided into various sections defined by the Matron Houses that rule it. One of the greatest cities in the Northern Realms, Ahtaris is known for its slave markets and the selling of toxic herbs, poisons, and drugs that spread throughout the world.

As the capital of the kingdom, Ahtaris is the power seat of the tahmri rahgana and the Kharuri. While the Kharuri has little to do with the daily affairs of the city, her presence defines all power within it.

Although the Matrons have ultimate authority over city politics, they leave the specifics of their sectors to administrators and staff. Life within the city is carefully regulated. The citizenry spend their days toiling under the oppressive hands of the houses, working shops, guilds, and trades.

The city is home to the kingdom’s largest army. Its garrison troops reside in the south of the city. When they are not training, they are often bullying the locals.

Life in Ahtaris is embroiled in political drama: assassinations, sector battles, weddings, and dealings with crime lords from Tav Aeduhn. There are eleven sectors or districts within the city.

Both the Kharuri and the Houses understand that Ahtaris cannot be an isolated island if it wishes to maintain wealth and status. The city maintains trade routes both aboveground and within the Tav Aeduhn realms, moving trade and craft goods throughout the city, region, and wider world.

Illidon

City Information
Name Illidon
Population 360,896
Government City-State Council
Major Religions Akiri, Gishra, Llir
Imports / Exports Airships, alchemical items, books, healing supplies, scrolls, thaumic batteries
Known For Free city, Westering Road, Vaheem Ocean port, shulabha field, mercenary companies, Knights of Khirius

Illidon is one of the largest port cities in the Northern Realms. It sits at the end of the Westering Road from the west, at the port to the waters of the Vaheem Ocean, and at the last stop of the Dahnmir Road coming out of Nashatras.

Illidon is not officially considered under the control of the Kingdom of Nashatras. As a free city, it stands as a block against the dark armies of Nashatras storming around the edge of the Sazar Crys Mountains.

It is a large city surrounded by thick walls and a powerful Shulabha Field powered by a Stone of Inethril, established nearly 500 years ago by the archmage Chachel Duhr.

Illidon knows a great sense of peace despite its surrounding neighbors. The city hosts several large mercenary companies and mercantile companies and is a known base for the Knights of Khirius.

Rhundar Keep

City Information
Name Rhundar Keep
Population 65,450
Government Mistress Matron Sola Uguan
Major Religions Akiri, Gishra, Llir, Mala, Helcatu
Imports / Exports Alchemical items, copper ore, illicit drugs, iron-forged items, mineral oils, slaves
Known For Deep caves, slave trade routes, Tav Aeduhn access, Black Company

Rhundar Keep is one of the most powerful cities within Nashatras and is well known for the deep caves surrounding it, some so large they could swallow the keep whole.

The keep sits at the mouth of one of the large cave systems used to travel into the depths of Tav Aeduhn in order to trade slaves with various deep realm species, such as the Aurox, Fir Darrig, and others.

Rhundar Keep is also home to one of the kingdom’s most powerful armies: the Black Company.

See Also

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